Image Comics

Interview with Gabriela Downie

Gabriela Downie is a comic book letterer, cover artist, character designer, and she's setting her sights on video games. You might know her work on Harleen, RWBY, and Punchline.

After a bit of investigating, it turns out you and I share a similar entryway into the world of comic book lettering via DC’s Prepress department. Is that where you got your start in comics? Have you always been interested in comics?

Prepress at DC Comics was my “break-into-the-industry” moment. To get hired I had to pass a competency test, portfolio review and a few interviews. So when I got the position I felt validated as a professional artist.

I figured if I worked my way up, I would eventually end up designing the DC Heroes in the Injustice fighting game franchise, thus why my website is full of colorfully rendered character illustrations. My original goal was to become a video game concept artist. Now I’m using my experience in both fields to chart my own course. 

 

Now, there are some letterers who will read “work my way up” as a dig against career Lettering, but I when I went from Pre-press to Lettering, I saw it much the same way. How do you see yourself using lettering to help chart your path into video games? Do you worry a potential employer will see Letterer on your resume and that will sound the death knell?  

Every skill we artists cultivate serves us, not the other way around. Lettering has helped me master typography and graphic design, and it has already opened doors to television and video/stream content, as a graphic designer, for me. 

If lettering is the field an artist wants to stay in, more power to them. 

That doesn’t grant them the authority to guilt-trip, or “humble” other artists who want to expand or discover other opportunities, because that’s toxic. 

The video game industry has a lot of work to do on their work-culture as well, and I don’t think anyone should chain themselves to a toxic work environment. 

 

You’re a letterer, but I went to your website and I don’t see any lettering. Instead your website showcases wonderful character designs. Most of them beautifully rendered in full color. So, why exactly are you lettering comics, and not doing covers? 

My first Cover just got published actually! Helm GreyCastle Issue 3! But you’re not wrong, took me long enough, right? Well that’s because gatekeeping is a persistent problem in comics. They’ll throw any excuse in our faces to keep us from participating. Luckily Henry is a real-life hero, with a big heart and two functioning eyeballs.
 

You’re work first caught my eye on Harleen, but I’m seeing your name pop up more and more. Can you talk about any of the new projects you’re working on? Are you juggling character design and lettering?

I am currently producing my own original graphic novel. A one-woman-army undertaking, if you will. Don’t ask me when it’ll be ready, art takes all the time it needs.

As for works of art ready to be consumed and adored, I offer these wonderful projects I’ve had the honor of lettering:

Helm GreyCastle by Henry Barajas

Thirty Three by Juan Ponce

Twin Blade by Jarred Lujan

These creatives are the future. So much heart and authenticity in their storytelling, and action! I know talent when I catch myself reading the story as I letter, and these three stories all distracted me,  ha!

Did I mention they were all Latinx/Latine talent? These books bring fresh new perspectives that’ll resonate with all generations. 

 

Can you tell us more on your own graphic novel? Is there a place we should stay tuned for more details? Now that you mention it, why is it important to you that those projects are Latinx/Latine talent? 

For my graphic novel: follow my social medias for more info on that. Like I said, it’s a one-woman-army undertaking, and I’m still drawing the thing!

As for the Latinx/Latine question…We are not here to “profit-off” of brown/minority stories. We ARE the stories, and when we’re empowered to share our voices, everyone wins. Our Ancestors win, our children and grandchildren win, and consumers from different ethnic/cultural backgrounds win as well, because of education and familiarization. It’s 2021, ignorance is a liability and there is no “un-ringing” that bell.

 

From Pre-Press artist to letterer to cover artist with video games in sight all the while doing character designs AND working on your own graphic novel. How are you juggling it all. What is your workflow like?  

I use the Adobe Creative Suite, more specifically: Photoshop, Illustrator and Indesign. The key to “juggling it all” is time management. That means being honest and realistic with myself on how/when I clock in the time for each. That being said, I’m learning to value myself and my self-care. Rest and work time are almost equal, so I need to keep my workload cart updated constantly. 

 

Earlier this month you made some posts to your socials with the hashtag #COMICSARESTILLRACIST I read it on your IG story but readers of this can find it pinned to your Twitter. It was a well-written piece and you take ownership of it as being ‘your truth’, while I can’t relate to your story in terms of race or gender (I’m a white male in a predominately white male industry), I certainly share your sentiment on career growth, pressure, and gatekeeping. Have you faced any blowback from your statements? Has this experience made you think differently about lettering, or comics in general?

I was made to feel guilty for “throwing people under the bus” but it’s nothing personal! At the end of the day, the numbers DON’T add up to anything healthy, or fair. DC knows it gets the most “bang for it’s buck” by gaslighting the ever-loving-shit out of talented, sensitive, LOYAL creators. It’s an abusive relationship for all artists involved, they’re just too broken and BROKE to speak their truth. It’s ok, I am here to beat the drum. Loudly. Absolution won’t be granted until we get paid better, end of discussion.

 

So this sounds more financial, than racial. Wouldn’t a better hashtag be #COMICSARESTILLEXPLOITINGCREATIVETALENT what am I missing that makes this racist? And do you feel it’s about corporate policy, individual editors, group editorial policies, or just the way things are? How can we as a comics community fix it? 

It’s nice when race and economics can be compartmentalized separately, but for minorities, it’s the same thing. Employers that claim to be an ally for minorities, and profit from us, but mistreat, underpay, and exploit our time and energy,  or threaten to, or follow through with ending our careers for petty reasons, are racist hypocrites.  

The problem in the comics is racism/elitism. 

 

I ask everyone I interview…If you could only give one piece of advice, be it for lettering or life, what would it be?      
 

Real Heroes 

Exist…in

Real Life.

 

The characters in media are saturated and seductive, but they are not real. You, the listener, are real. I am real, we coexist in this reality.

How you treat others, and how you allow others to treat you, is the only thing that has meaning.

Don’t work with people who exploit you. Don’t worship entities who are cruel. In real life, the only hero enforcing kindness is YOU. The only hero enforcing fairness, is us. We must demand it, and nothing less.

Website: https://www.harmzart.com/

Twitter: @HARMZ_sh

Instagram: @HARMZ_SH, @GabrielaDownieInComics, @harmz.art @PELIGROSA_cosplay

The 2021 Eisner Award Nominees Announced!

Nominees have been announced for the 2021 Will Eisner Comic Industry Awards! Congratulations to all the nominees, but especially to my fellow teammates on DC’s The Other History of the DC Universe and Image Comic’s Gideon Falls.

The Other History of the DC Universe #1 has been nominated for Best Single Issue (DC).

Gideon Falls has been nominated for Best Continuing Series (Image).

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If that wasn’t cool enough, Jeff Lemire, and Dave Stewart are both up for Best Writer and Best Colorist, respectively. Andrea and myself were not nominated for our work individually on Gideon Falls, but that’s okay we’re not taking it personally. If you’re eligible to vote, please consider casting your vote for Jeff, Dave, Gideon Falls, and The Other History of the DC Universe.

I’d be remiss if I didn’t mention my fellow letterers nominated for Best Lettering this year. They are:

Mike Allred, Bowie: Stardust, Rayguns & Moonage Daydreams (Insight Editions)

Deron Bennett, Bear, The Sacrifice of Darkness (Archaia); King of Nowhere, Something Is Killing the Children, We Only Find Them When They’re Dead (BOOM! Studios); Far Sector, Harley Quinn: Black + White + Red, Martian Manhunter (DC); Excellence (Image/Skybound); A Dark Interlude, Dark One, Relics of Youth, Resonant, Shadow Service, Vampire: The Masquerade: Winter’s Teeth (Vault); Ping Pong (VIZ Media)

Aditya Bidikar, Barbalien: Red Planet, Grafity’s Wall Expanded Edition (Dark Horse); John Constantine, Hellblazer (DC); A Map to the Sun (First Second); The Department of Truth, Lost Soldiers (Image); Giga, The Picture of Everything Else (Vault)

Clayton Cowles, Aquaman, Batman, Batman and the Outsiders, Strange Adventures, Superman: Man of Tomorrow, Superman’s Pal Jimmy Olsen (DC); Adventureman, Bitter Root, Bog Bodies, Die (Image); Reaver (Image/Skybound); Morbius, X Of Swords (Marvel)

Stan Sakai, Usagi Yojimbo (IDW)

Rus Wooton, Wonder Woman: Dead Earth (DC); Decorum, Monstress (Image); Die!Die!Die!, Fire Power, Oblivion Song, Outcast, Stillwater (Image/Skybound)

I know I’m not there, but don’t let that stop you from voting for one of these great choices!

You can check out the rest of the categories and nominees here: https://www.comic-con.org/awards/2021-eisner-awards-nominations

Interview with Gabriel Cassata

Gabriel Cassata is a freelance artist and professional comic book colorist currently living in central Florida.

His work has been published at Image Comics, BOOM! Studios, DC Comics, IDW and Archie Comics among others. His commercial clients have included Lucasfilm, Verizon, Time Warner Cable, Lego and Honda.

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Gabriel, we have worked on a few books together over the years and it’s always a delight. You have a versatile style, but regardless of rendering, you always seem to pick the perfect colors. How’d you get your start in comics, and did you always want to be a colorist?


No, I just kind of stumbled into it. 


Prior to working full time in comics, I did a lot of visual effects work in Hollywood on a bunch of TV shows and movies. I began as a CG generalist but I quickly discovered that I was getting recognized for my lighting and compositing work. So when I started playing around with coloring pages of line-art I found online as a fun hobby, I realized that all that time spent in VFX was a great training ground for the skills needed to create exciting and compelling comic pages in terms of developing my artist’s eye. And most importantly, it was great fun! I started submitting to publishers and happily began receiving offers. That was about a decade ago and the rest, as they say, is history.        


You’re best known for coloring comics, but you also worked on Marvel’s X-Men game. Can you tell us a little bit about that, and are there any differences to working on a game compared to a comic?


That was one of those ‘blue sky’ jobs as I call them whenever offers seem to just drop out of nowhere. I did a little work on some games in the past but I never worked for Fantasy Flight Games before. An art director there found me and asked if I’d like to provide some illustrations for their new game, X-Men: Mutant Insurrection. So of course I jumped at the chance. 


The biggest difference between creating art for comics and tabletop games is, in comics, we’re mostly concerned with the impact of the full page, specifically storytelling through panel-to-panel sequential images. With games, like traditional illustration, it’s more about a hyper focus on the impact of individual, stand-alone images. Both are rewarding (and challenging) in their own ways. But really, the biggest difference was I was drawing and coloring all the art, which I don’t get to do often. 


What’s the process like working on a game, and how does it compare to comics? Any big differences working with art directors as opposed to editors? One of the things I love about comics is working with a team, do you find that sensation in games?


They have a lot in common from the artist perspective. There’s usually a license holder who has to be satisfied, model sheets for characters and objects to make sure the art team stays on-model and all the usual revisionary back and forth that we know and love from comics. Sadly, the team concept is missing though. I’m one of a dozen disparate artists working independently whose output needs to be on the same page when it’s put together into a cohesive product. That’s the AD’s job and I definitely don’t envy it. It must be like herding cats. But the basic working relationship between artist and art director is nearly identical to comics. Always be nice. Always be professional. Hit your deadlines and you’ll likely get hired again.   


You’ve worked with a lot of publishers. Any favorites? Anybody still on the bucket list? How do you juggle them all, and most importantly does Lego send you free kits?


Honestly, everybody has their horror stories but I’ve had such great experiences working with most publishers. You know the importance of working with a great editorial team. When you find an exceptional Ed. or Asst. Ed., treasure the experience knowing you’re being supported in the best possible way. Eric Harburn at BOOM! gave me my first real comics gig on the series, SUPURBIA, with Russell Dauterman. By the end of that 16-issue run, I knew that I wanted to make a career of it. 


I’ve flirted with Marvel and DC but aside from some small one-off gigs, I’ve yet to fully crack the Big Two. So that’s still clearly on the career bucket-list. But it just goes to show, you can make a stable career out of working for the other guys. It just requires a lot of hustle. I feel like I’m constantly working on maintaining relationships with editors and other pro’s. And I can’t recommend that enough. I’ve booked more gigs due to good reputation and word of mouth than anything. 


I prefer to juggle no more than 3 projects at one time. That seems to be my sweet spot. The key is prioritizing deadlines and I try my best to dedicate any given day’s efforts to only one job. You have to be a good juggler but it works. 


And I’ve yet to receive any free Lego kits! Who do I call about that?         


Can you dive into the nuts and bolts on how you color a page? What’s step one? How do you decide what colors to use? Anytime I color my own work, I feel lost in the spectrum.


The first step for me is reading the entire script from beginning to end. That helps get my head in the vibe of the story and I start ‘pre-coloring’ pages before I even look at the line-art, if that makes sense. I’m making preliminary decisions about tone based purely on the emotional beats of the story. Then when I get to the pages themselves, I usually have to set them up based on a given publishers technical page specs (or at least confirm they’re correct when they get to me). Everybody seems to do it a little differently. And then they’re off to my flatter. When the pages get back from flatting, I try to start from page 1 and work sequentially. That helps me establish the tonal flow and build towards impactful moments. 


I then ‘re-tone’ all the flats as most flatters aren’t concerned with palette, just making separations so finished flats usually look like an explosion at a crayon factory. This initial re-toning helps me create a visual guide for the page. I always like my tonal baseline to begin with the mid-tones. This also helps me stay ‘on-palette’ and avoid any drastic deviations in color that might create a visual speed bump for the reader. Then the hard work is done. All that’s left is the rendering. I work on the whole page at once (not panel by panel). The only time I deviate from this approach is if there is a scene change on a single page. Then I treat them as separate things; fully finishing one scene before starting the other. 


For the rendering, I start by adding shadows to the mid’s, then the highlights, rim lights and bounce lights where necessary. Finally, I add in the post effects (VFX terminology there, I guess) like any glow effects, fog, lighting blooms, etc. Some final cleanup, a quick double-check of the script to make sure I didn’t miss anything and it’s on to the next page.


The color choices I make are really informed by the story. And those all go back to the fundamentals of human nature and how we respond to stimulus. For example, I use warm tones for moments of comfort or passion. Cool tones for scenes of fear or isolation, greens and purples for sickness and unease, etc. That kind of thing. It’s all about reinforcing the emotional connections we want the reader to feel. 


 I try to manage 3-4 pages a day. When deadlines are particularly tight, I shift into overdrive and can do more but, being a new daddy, it’s even more important that I don’t indulge my work-a-holic tendencies too much.



Do you ever get the itch to go back into VFX work?


Not so much. It is a tremendous thrill to see your hard work on screen but I found the creative part of the job takes a backseat to all the technical stuff required to make it happen. My head still hurts from working on the smoke monster from LOST. I’m really proud of the work I did but I started feeling a bit creatively empty. More of a technician than an artist. Comics solved all of those issues and more. I definitely don’t miss those 2-hour, 5-mile LA commutes every day to get to the studio. I much prefer working freelance from a home studio. It opens the door to live pretty much anywhere we want which is nice. I have the freedom to pick and choose the jobs I want to take as opposed to some studio head telling us what we’re working on and hoping we’re into it. Job security is the same performance-based thing that exists in comics but I do miss having all my health insurance and benefits taken care of. Freelance life is like living without a net and it’s definitely not for everybody. It takes a serious work ethic but once you get used to it, it’s very hard to go back.      

      


I ask everyone I interview…If you could only give one piece of advice, be it for coloring or life, what would it be?      


I think it’s that old thing about following your bliss. Pick a job you love and you’ll never work a day in your life. Not to say there aren’t challenges and tough days but as a creative person, being creatively rewarded in my work (and life) is the most important thing. And it’s never too late to start. Whatever you’re doing in life, whatever situation you’re in; if you’re not happy – you have the power to make the changes to improve your happiness. Don’t worry too much about money. Money will come. If you take care of the work, the work will take care of you. Sounds pithy but it’s true. 


And finally, try not to compare yourself to other people. That road leads to frustration, self loathing and will eventually bury the things that make you unique and special as you tend to alter your creative instincts to look like someone else. Just focus on doing your thing. Even if you’re not seeing the success you want to right now, at least you’ll be uniquely you, not just a clone of [insert name of well known artist here].


Oh, and never read reviews. As tempting as the prospect of public validation is, they will mess with your steering. Even the good ones. Just don’t do it.


That’s way more than one thing but all good advice that’s kept me sane. 

Website: https://www.gabrielcassata.com/

Twitter: https://twitter.com/GCassata

Interview with Patrick Brosseau

Patrick Brosseau is a comic book letterer, he’s best known for his work one Birthright, Manifest Destiny, Wonder Woman, Hellboy, T-shirts and working on tons of other books for every major comic book publisher, but let’s be real he’s probably lettered at least one of your favorite comics.

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Patrick, let’s take it back to how you got into comics and what led you to lettering comics?

I loved comics and originally wanted to be a comic book artist and attended The Kubert School for two years with that goal in mind. By the end of the second year, it’s a three year school which of course you know but others may not, I kind of realized I’d probably never make it as a professional artist so I started thinking of other ways to get in the biz. I’d always liked the lettering class at the Kubert School taught by the great cartoonist Hy Eisman so I figured I’d try my hand at lettering. So the summer after my second year at the school I sent out samples to various publishers and got a few bites here and there. I was freelance for a few months but then my work started slowing down. At that point I had become friends with another ex-Kubie by the name of Bill Oakley who also my roommate for a while. He was a great artist who at one time inked backgrounds for Bill Sienkiewicz and he was also a fantastic letterer. He had started working in the Marvel Bullpen doing lettering corrections and told me there was an opening there as a letterer and I should come in and try out for it. I got the job on a try out basis and was later hired for the position and worked at Marvel for roughly two and a half years and then went freelance from there. Was freelance for a long time after that, took a job on staff at DC Comics in the mid 2000s, met you there, left DC in 2012 and then went freelance again…whew!

 

So, you didn’t always want to become a letterer, but you’ve managed to make one hell of a career doing it. Simply put, you are one of the best, and someone who made the transition from hand lettering to digital. What’s kept you interested in doing it?

Thanks, Steve, that’s really nice of you!  When I originally made the transition from hand lettering to digital it was mainly about my survival as a letterer. If I didn’t do it I would have been left by the wayside like some older hand letterers were at the time when digital lettering became more prevalent. When I first taught myself digital lettering it was a chore, but when I started working in DC’s lettering department it was at first sink or swim situation but the more I did it the faster I became and the more I liked it. Also, what keeps me interested in it is looking at current work by you, Rob Leigh, Todd Klein, Aditya Bidikar, Nate Piekos and many others for inspiration and ideas. And if I see something I like done by other letterers I like to figure out how it’s done and try and apply that to some of my work.

 

You started out your career as a hand letter and then switched to digital lettering later on. What do you feel are the differences between pen and ink hand lettering to digital lettering?

While I still love hand lettering with a pen and ink, having the art right there in front of you and lettering on it, there are a lot of differences with that approach and digital lettering. Traditional pen and ink lettering brings out a lot of patience within you and there’s a zen like quality to it when the pen is working fantastically on the page. When everything’s working it’s great but sometimes when your pen is catching the page and things aren’t flowing it’s a bit tedious which drove me crazy sometimes. Since switching over to digital lettering in the early 2000s I did apply a lot of what I learned hand lettering to digital lettering. Of course digital lettering is so much quicker compared to hand lettering. I no longer have to rule out the lettering guides on a page, ink in all the borders, whiteout mistakes and other prep things, etc. When I hand lettered it usually took me a week or so to letter a 22 page story, now with digital lettering I can letter the same thing in a day or so. So of course I love that aspect of digital lettering. Also, with hand lettering as far as titles, display lettering and sound effects you’re sometimes limited to just your imagination coming up with different type styles. With digital lettering the possibilities are endless if you have a lot of different fonts to choose from. I still do some of my sound effects by hand though, drawing them out digitally in Illustrator or Manga Studio with a variety of brushes and pens within them. So I have tried to carry over some aspects of hand lettering which I really loved to digital lettering.

 

Any chance you’d consider hand lettering a book again?

I’ve thought about that a few times and my current answer is…maybe? I don’t know if I’d be up to lettering a  whole book though, maybe a short story instead. Takes a while to build up all that stamina and muscle memory lettering a page but once it gets going it’s usually good.

 

Let’s go back to the in house lettering department at the DC Offices. When I started you were one of the senior guys and you got to do the lion’s share of cover copy.  It’s a lettering element that I’ve always loved and I consider myself lucky that I was able to learn directly from you and Rob Leigh. Many publishers don’t even use cover copy anymore. Can you talk a bit about what cover copy is and what’s your process for creating it. Are you still doing any of it?

I loved doing cover copy and it was one of the funnest things to do while lettering on staff! Cover copy, for those who don’t know, is usually a short blurb on a cover that should entice a reader to pick up the comic. Cover copy has been around probably since the 40s in different forms but became very prevalent with DC and Marvel in the 60s and 70s and is still around nowadays but not as popular as it once was. My approach to designing cover copy was to pick a font which suggested what the copy was implying, like if a word was INFERNO then pick a font which suggests fire, figure out which words should be bolder and bigger for emphasis, and then try and pick colors for the cover copy which matched and blended well with the art. I haven’t done any in a long time now but I do use what I learned while doing it in designing titles and  logos.


Your work has always (in my opinion at least) had a strong sense of design. In our field there are a lot of graphic designers who letter and letterers who do graphic design. Sometimes—and my early work is probably true of this—you can tell when a designer is lettering. How do you find the balance between lettering and design? Any tips for designers trying their hand at lettering?

Oh, wow, thanks! I’ve always felt my design sense to be a bit limited because I’m basically self-taught as far as design goes but I think I’ve gotten better over time. I feel you can be a good letterer and equally a good designer and there’s a lot of overlap with the two. Great lettering doesn’t overpower and blends well with a page while great graphic design does the same, be it on a book cover, ad, movie poster, etc. I’m all for designers trying out lettering because the two go hand and hand at times. As far as tips go, I’d say look at a lot of comic books and pick out what you like about different lettering styles and then try and apply what appeals to you lettering a page while not forgetting what you know about design.

 

Speaking of design. You’ve been doing some great Comic Book inspired T-shirt designs over at soundfxstudio.com. Tell us the origin story and can you give us a tease of your next design?

Thanks again! My T-shirt idea originally started out as something else entirely different. At first I wanted to sell canvas prints of hand drawn sound effects I had done. Basically print out different designs on small canvases, staple the canvas onto small frames and then sell those. Once I had done a few I quickly realized it was a little too labor intensive plus it used a lot of printer ink! Also I had no idea how and where I would sell them. I had shown a few of the final products on Facebook and someone mentioned the images would also make great T-shirts. So I did a few mock-ups on my computer and liked what I saw. I did some research on print on demand printers, figured out to how to sell them online and went from there. People really seem to like them which is great and I sold around 400 shirts from March to December of last year! Also, here are a few new design ideas!

 

I ask everyone I interview…If you could only give one piece of advice, be it for lettering, or life, what would it be?      

Don’t sweat the small stuff. Be it something that happened in your regular life or work life. Letting a small thing get to you over time only causes unwanted stress on your mind and body. Life will go on afterwards and you’ll be ready for much more difficult situations in the future.
 

Twitter: https://twitter.com/droog811

Shirts: https://soundfxstudio.com/


Interview with Aditya Bidikar

Aditya Bidikar is the letterer on Home Sick Pilots, The Department of Truth, Coffin Bound, Blue in Green, Hellblazer, and if that’s enough to make you envious, I don’t know what to tell you. 

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Aditya, I always like to ask my interviewees how they got into comics and what it was that made you want to make comics?

 

I got into comics as a writer – I’d been writing prose since I was about 12, and I’d always read comics, but that was limited to Archie, Tintin, and Indian publications like Tinkle and Raj Comics. I came across one of those “Comics Aren’t For Kids Anymore” articles in the film magazine Sight & Sound, and that pointed me towards books like Sin City, Watchmen and City of Glass. It was when I read the City of Glass graphic novel adaptation that I realised how much there was to explore in the comics format as a writer.

 

I started making my own comics with a couple of Indian artists – this would be around 2008-2009 – and since there was no Indian letterer to my knowledge, I had to teach myself how to letter a comic. I found it to be a very interesting craft – it’s such a specific mix of design, typography and calligraphy, and the letterer gets so much control over how the comic is read. So I quit trying to write for a living, and leaned into lettering. It’s only got more interesting to me since then.

 

Interesting that you went from wanting to write for a living to leaning into lettering, I’ve seen you express a desire to letter less and do more with writing recently. This is a sentiment we share but I’ve never expressly said it in public before. What do you think is behind this shift for you?

 

The primary reason I quit writing in the first place was that I couldn’t find a balance between writing for myself and writing for money. I found myself losing what was interesting to me in the first place about writing, and investigating every new idea for commercial viability. That struck me as an unhealthy relationship with the writing, at least for me, so I focussed on lettering because it’s something I enjoy on the craft level – even a bad day lettering is not too bad, while a bad day of writing could be soul-crushing.

 

I took time off the writing – I think I had two or three stories published in the last eight years, and those were written for pleasure. I spent the last eight years investigating that pleasure – what kind of stories genuinely interested me, what did I want the process to be, and so on. Getting back in touch with the love of writing that had made me write one-and-a-half (terrible) novels as a teenager just because it was a fun thing to do.

 

I feel I have a better idea of those things now, and because I have a day job that I also love, I can write without worrying about getting things published or making money off the writing (though that’d be nice), and what I write is that much more authentic and honest for that. Now that I have a better grasp of what I want to do, it feels like the right time to put more time into it.

 

What’s your approach for creating a lettering style on a given book?

 

The first thing I look at when I’m creating a lettering style is the line quality of the artist. I want to do something that matches that, for one thing. Then I try and choose a font that has a similar line quality and weight, but which also suits the mood and tone of the book. I create 3-4 options, combining different fonts and balloon styles, starting with a straightforward style and getting increasingly wacky. The idea is to give the team something to explore – it’s fine if one of the styles is entirely off-the-wall if we like one element of it enough to use it in a different style. Then I sit with the team and we mix-and-match and come up with something we all like. (I follow the design credo of never offering an option I wouldn’t be happy seeing on the book.) Sometimes, though, I see a book and I just know what it needs, and for those (Coffin Bound, for example), I’ll send a single option along with an essay-length email making a case for it, to which I usually get the reply, “Calm down, Bidi. If you feel that strongly about it…”

 

You do some books with traditional hand lettering—despite that being awesome on a purely craft level, what the hell is wrong with you?!—and how do you decide what book(s) you do that for?

 

Haha, the honest answer is, I wanted to learn how to hand-letter, and I find that deadlines offer me a bracing cocktail of clarity, focus and sheer terror. So it was easier to declare I would hand-letter a book, and then figure out how to do it.

 

As with a lot of books I take on, how I decided to do it is more about the people than about the book. Few writers are okay with me saying, if I’m hand-lettering this, I’ll give you digital placements, and that’s the last time you can edit the text. Ram, on the other hand, just went, well, if it’s going to be worth it, sure. And once we’d decided that, he gave me the space to actually learn how to hand-letter, which meant a lot of initial failure. Ram was the one who kept saying, look, we have time, and if you find you can’t do it, we’ll go digital, but for now, why don’t you keep exploring?

 

But I offered to do it for Grafity’s Wall and Blue in Green because I thought that digital lettering would take away from what made these books special. As Ram is fond of saying, certain books need to look like somebody sat down and made them by hand – crafted them – rather than produced them. And there’s a quality to hand-lettering that’s not present in the most organic-looking digital lettering. For these two books, it was that combination of the books and the people involved.

 

Like other letterers, though, I am obsessed with making my process more efficient, so for the second book, I figured out a digital hand-lettering process that retained what’s interesting about hand-lettering while being more editable and taking less time. Hopefully, this’ll make it less expensive for prospective clients, and perhaps there’ll be more hand-lettering in my future. Even now, I’m planning to hand-letter at least one graphic novella in 2021, both because the artwork feels like it needs it, and because the writer (for once, not Ram) felt strongly that we should try and hand-letter it.

 

Philosophically speaking, comic-book fonts have democratised both comics and lettering, and I think that’s a good thing, because I started out ten years ago (whew) as a digital letterer who couldn’t have hand-lettered at gunpoint. But as the form progresses, we shouldn’t lose what was great about the old way of doing it. Right now, other than John Workman, I can’t think of anybody who hand-letters comics who is a full-time letterer – Dustin Harbin, Kurt Ankeny, Galen Showman, Stan Sakai are all artists who occasionally hand-letter comics for themselves or other people – and I think it’s a pity that when people want hand-lettering, they don’t immediately think of professional letterers. The next step for me, I guess, is to be good enough to letter on the board. More terror. Yay.

 

You’re—in my opinion—one of the best letterers around. Part of that I think is due to your respect of the craft itself, it’s history, and your ruminating on what good lettering is going forward. Where do see the craft in five years? Ten? Are you still a letter that likes to write, or a writer that used to letter?

 

Thank you so much, and likewise – you have been an inspiration to me, and I love how versatile and investigative you are in your work. Each book you do is distinctive and interesting in its own way.

 

Speaking in general, I feel like comics lettering five years from now is going to be much more alive and energetic as a field. You can see it in digital colouring right now – the kinks of how things need to be done on a basic level have been figured out, and the artistry is showing through. Five years from now, I see lettering being the same. In one direction, more people will be hand-lettering – digitally and on paper. At this point, I think I’ve managed to get the method down to be as cost-effective and production-friendly as possible, and I’m sure people like Harbin and Ankeny have their methods, so it’ll continue to get easier. In the other direction, what digital lettering means will also evolve. The direction for that lies in things like the contextual alternates that Nate Piekos is using in his recent fonts, and in Photoshop integration for sound effects the way Hassan OE and Thomas Mauer use it. Lettering in Illustrator, we are limited by how much we can touch the art, but I’m sure the process will evolve and we’ll see far more organic things happening digitally. The basic “house-style” work – I don’t see that changing or evolving much in that time, but around the edges, I think things are only going to get cooler and more interesting.

 

Ten years is more difficult to gauge. Either we’ll get the credit and recognition we feel we deserve, or it’s robots all the way. Who can tell.

 

Personally, the other aspect of my cutting down on lettering work (other than writing) is that I want to learn type design more systematically. I’ve been playing with the software for a few years now, and I’ve made 4-5 fonts that I use in my own work, but I think it’s time for me to get serious about it, do some learning, and set up my own foundry. Hopefully five years from now, that’ll be in full swing, and you’ll see my fonts being used in comics alongside those from Blambot and Comicraft. Ten years from now, I’m a hermit who lives entirely on the passive income that generates. Fingers crossed.

 

But I definitely see myself as a letterer who writes, because I can’t make writing my main thing again – it’s too stressful, and I’d rather do it for love.

 

Can you walk us through your process for hand-lettering? Don’t spare any nuts and bolts.

 

I have written detailed accounts of the process for both Grafity’s Wall and now Blue in Green, but those are intended for non-letterers, so while you get a sense of my aesthetic exploration from those, I haven’t written about the actual nuts-and-bolts process, and I’m delighted that you asked, because I’m going to assume it’s all us letterers here, and I don’t have to hold back.

 

Grafity’s Wall:

I’ve written about how I landed on the right size and style in the process post, so I’ll skip that and go straight to how each page was lettered. (You can check that out here: https://unbound.com/books/grafitys-wall/updates/writing-between-the-lines)

I would get the tiff file once the inking was done, and I would add crop marks to the edges, blow it up to A4 height, and then knock out the black and replace it with a light cyan (this is why I preferred working on the inks rather than the colours). I’d print that out on cartridge paper to letter on it.

In the meantime, I’d do a digital placement file for Ram (yes, I’d be lettering each page twice, but this version was always really sloppy) using a font that’d take up around the same amount of space (I think it was J Scott Campbell Lower from Comicraft). We’d use this to edit the dialogue, because we couldn’t fix anything other than minor typos once the book was fully lettered.

Based on those placements, I’d draw guides on the printed-out version of the page (this was when editorial placements suddenly started making sense to me), and I’d pencil out the dialogue to make sure I wasn’t covering faces or anything important. Then I’d letter it, and this bit didn’t take too long – it was everything that came afterwards that was the real pain in the ass and I constantly wished we had production people for this like in the old days.

Once the lettering was done, I’d scan the lettering, knock out all the cyan so only the black was left, and I’d use the crop marks to resize this down to comics size and align it with the page in Photoshop. Then I’d set the lettering layer to multiply (so the white would disappear, and the black would overprint correctly – this was also when I’d apply a threshold action to make sure the black was 100K and not rich black), and I’d fill in the balloons with white on a layer beneath that (this was my least favourite part, and I’d always make sure to do this over colours, because there’s nothing quite as annoying as the art showing through bits of your balloons and then having to check every page).

(The sizing up and sizing down was for two reasons – first, Anand drew the pages at A4, and I wanted to react to the art as he’d drawn it, and sizing the lettering down makes it looks smoother too.)

I drew the sound effects on paper too, so I’d take those to a separate layer and colourise them and play with them digitally so they looked organic. Ideally I would’ve liked to hand those to the colourist to mess with, like you’d do with proper hand-lettering, but I don’t think the process could’ve accommodated that.

The chapter titles were all digitally done in Photoshop, and I convinced myself that was okay because old-timey hand-letterers would occasionally use printed type in their work. Still, one of those was digitally hand-lettered and the other was a font I cobbled together based on an old Bollywood movie poster, so I like to think I wasn’t slacking off.

Once all the pages were done, we did a round of catching typos and egregious mistakes, and I still have a piece of paper somewhere with what looks like random words and phrases that I then scanned and used to make corrections.


Blue in Green:

Again, details on the aesthetic choices are in the process post, I’m just happy you used the words “nuts and bolts” and let me run wild. (And you can check that out here: https://adityab.substack.com/p/strange-animals-26oct2020-feeling)

I lettered this on the iPad, and used the time between the two books to get any kinks out of the process, so this one was smooth sailing.

I made a page in Photoshop with guides spaced at 2mm height with 0.5mm leading (I tend to letter inside the lines, so the usually recommended 1mm leading was far too tall for me), and I exported that to Sketch on the iPad. We did digital placements again (this time using CC’s Ask for Mercy), and after Ram’s notes, I used that to get a sense of the stacking while I lettered on the iPad. As I noted in my process post, some pages were lettered before the art was done, and for those, I had to guess at the stacking and then fix it while compiling in Photoshop later.

I tested out a bunch of custom brushes and tweaked them endlessly to get the right one. I did a few print tests before we started making the book to make sure it didn’t print too thin or anything like that.

Once the basic lettering was done, I used Photoshop Sketch’s integration with Creative Cloud to access the files on my laptop. There, I’d downsize the lettering from 600dpi to 450dpi, to match the art dimensions and, again, so it smooths out. By this point I had a nice little Photoshop action set up that’d create all the layers I needed for the work. I’d paste in the letters, and use the pen tool to draw balloons. Then I’d go over those to create the borders (as you can see in the book, the balloons and the lines are deliberately slightly misaligned).

As you can see, the process not only had fewer steps, it was also shorter and more flexible. With Grafity, I think I could manage 6-8 pages a day, while with Blue in Green, it was more like 10, which is getting close to my normal lettering speed.

 

I ask everyone I interview…If you could only give one piece of advice, be it for lettering, or life, what would it be?

 

This is advice for creative people that I think applies to everyone else. It’s fine to have ambition and goals with what you do, but when you’re trying to decide what to dedicate your life to, make sure you enjoy the daily grind of it. It’s no fun if you want to be a novelist but hate sitting down and putting the words in. Results are occasional, but the process is daily. Make sure you like the process.

https://adityab.net/lettering/

Interview with Ryan Cody

Ryan Cody is a comic book artist, most recently turning heads with his colors on Family Tree. He also colors Hero Code for Jamie Gambell, an indie superhero comic, as well as an unannounced project coloring over artist, David Hahn.

ryan_bio.jpg

 

Ryan, how did you get into comics and what led you to making comics?

 

When I was 10 or 11 my dad would take me to a barber that had comics on the tables while you waited. I'd read old issues of Iron Man and Spider-Man, and that led to picking up random issues at the convenience store whenever my parent's would buy them for me. When I discovered my first comic shop, House of Armands, in Oceanside, CA, I really just fell fully in love with them at that point. Uncanny X-Men and Excalibur were the first series I followed monthly.

 

I always wanted to draw comics, but life got in the way and I eventually stopped reading them altogether in the late 90's. Around 2004 I saw an issue of Powers and something about that book hooked me and got me back into wanting to make comics again. My first book, Villains, was published a couple years later by a small publisher called Viper Comics. I was very green, and it shows in the work. It was the first long form sequential work I had ever done but it still felt great to be published.

 

Did you always want to become a colorist?  

 

Not until recently. I've always been a line artist who has colored his own work for the most part. A few years ago I started realizing that coloring was my favorite part of the process and began to explore that direction the best I could. I started by coloring pin-ups of my friends work and then an occasional short project or pitch pages for small indie books. Eventually, Phil Hester gave me chance on an anthology book called Shock Vol.2. for Aftershock Comics. Those 5 pages led to working on Family Tree.

 

How do you approach coloring a comic? Do you have the same method for every book? Please feel free to get into the nuts and bolts a bit!

 

My process as far as page set-up and lighting is very much the same on most projects. I flat color the pages in basic colors, no different than how we all colored when were 6, or sometimes I pay someone to flat them for me. Then I lay in my shadows and highlights and any special effects lighting. At that point, my main focus becomes the overall color palette of the page. The most important thing that changes between each project is the color and “mood” the creators want it to have. For Family Tree it's supposed to be desaturated and gloomy, except when there are scenes that need to pop and be lush and green. I try to give every scene its own color mood.

 

For example, a calm scene set outside at night will have blue and purple hues as the main color focus. Conversely, an action or tense scene set at night might have more of a purple and red color focus, to highlight the tension or aggression. Once colorists saw red skies for night used on Batman: The Animated Series, we all filed that one away for future use.

 

A scene set in a doctor’s office or an office building, places where people generally don’t like to be I’ll color in yellowish greens, almost a sickly pale color. In my opinion environment and mood should dictate color, not necessarily realistic and typical colors.

 

Do your roles as artist and colorist ever conflict? I know from my own experiences that lettering and coloring tend to have some very tight deadlines, and I can attest to how fast you can color a book, but do you ever have a lineart gig and a coloring gig with the same deadline? If so, how do you make that work?

 

Most of my projects that I have done all the artwork on have had flexible deadlines so it’s never really been a problem. Much like my coloring style, my line art style is pretty simple as well, so I can work fairly fast if I need to and can usually pencil, ink and color a page in a day, unless it’s very detailed.

 

Time for some tough questions! Do you have any favorite horror movies you like to watch this time of year? Do you put on spooky music when you’re coloring Family Tree?

 

I’m not really a big horror fan honestly. Usually this time of year I’m gearing up for my annual re-watch of Band of Brothers in November. I’m a big podcast and sports guy, so I usually have a soccer game on, or a comedy podcast going when I’m working. I’m not super deep into soccer, but I find the pace and commentary very soothing.

 

I ask everyone I interview…If you could only give one piece of advice, be it for lettering, or life, what would it be?      

 

Creating comics is work. If you get into this business thinking it's all fun and working from home and being your own boss, and having insane creative freedom, you're going to be sorely mistaken. If your goal is to pay your bills making comics in any form, the sooner you treat it like a job and understand the hardships that come with it, the better.

https://super75studios.com/
www.instagram.com/ryancody75 (@ryancody75)